I AM THE GAMEMASTER! The CREATOR'S ORIGINAL & ONLY! THESE ARE THE ONLY REAL RULES OF GOD'S GAME יהוה
Updated: Aug 18, 2019
KabbalahSecrets.com
Digging out the hidden codes and teaching of Kabbalah.Written By: Jeffrey Meiliken His Name Is Jeff MeiliKEN For ME!!...KenD...Ken Davis - Kenneth Ian Davis -יהוה
The Real Original Only Authentic Messiah Has Arrived (2019) IMDb Short Biography Film Video Movie!!
Everyone who knows me knows I do not play games. The reason why is I control the rules of the game I don't play. That's why God created me - the Original & Only Gameaster that can't be beat!
We listed some of the abnormal symmetry built into our solar system.
For anyone that has not been following this series from its inception, you can find the entire work here.
We even mentioned their relationship between the circle and the square.
We also did not explain that the sum of the Earth’s radius and the Moon’s radius together is exactly 7! or (7 x 6 x 5 x 4 x 3 x 2 x 1) = 5040 miles, or the Torah has 91 doubled words running through it and at the midpoint of them is the doubled word Darosh Darash (דרש דרש) each of numerical value 504 and that there are 50 words with a value of 504 in the Torah, split right down the middle at Darosh Darash.
A better theory is that everything was intelligently designed to work out specifically as it did. There are two obvious possible reasons for doing this: 1) laziness, or 2) the desire that said symmetrical dimensions be seen as proof of that very intelligent design. Efficiency is more likely than laziness and designed efficiency is a sign of designed intelligence in and of itself. That symmetry would be far more practical inside of a simulation program, especially if it had a typical game-like design. Beyond our inner solar system, the physics could be fuzzy and the data incomplete as no one would actually ever be exploring it and it would be irrelevant to beating the game. To that end, we find that all the other solar systems discovered so far are fairly similar: similar size and types of planets bunched closely around their stars, which all are far more active and less hospitable than our star.
One alternative is that G-d as Creator is real and He is directly overseeing our incubation evolution and that He injected the Torah, etc. as a tool and codex for us and the Hebrew Alef-bet as a deciphering tool. An alternative is that some other more advanced race is doing that on behest of the Creator. Both of these alternatives would presuppose that the Creator has not yet figured out how to harness multi-dimensionality, time manipulation, hyperspace, or infinity. In other words, existence, relatively speaking, is in its infancy. That is certainly possible, and very quaint. It is not very efficient either.
How do we Beat the Game?
The goal of our simulation game is to reach enlightenment, an enlightened state that extricates us from this simulated universe and advanced us to a higher-level simulation, called Binah (understanding) in kabbalistic terminology.Ending your own life results in rebooting into a lower level simulation.Dying results into rebooting (reincarnating) into the Earth or base-simulation with a different avatar.Certain memories are allowed to be attached to the consciousness substrate that gets rebooted. Whether the consciousness gets to choose, or the program chooses for them with the use of an algorithm, which may include a random component, is not known.Those memories are just shadows of the original ones and only get reinforced if they meet up with real-life simulated counterparts (i.e. the same or similar person or consciousness again).If those memories build, the program automatically allows them to be passed on in the next reboot (karma, tikkun).The memories can also be knowledge and get accumulated and reinforced through various iterations (incarnations).The Torah is a mandatory component as it contains an escape valve, is a guidebook, and also a rule book all in one.Clues must be built into the system to enable participants (players) to reach the goal.There is no limit to rebooting (incarnations) but a time limit must be imposed on the whole simulation so that resources are not wasted on improperly designed systems and so that too many entities do not get enlightened once a tipping point is achieved.A point system should be in place, rewarding the player by making it easier to reach their goal. These points would be invisible to the player within the simulation and only visible to the consciousness outside the simulation. These points would be used by the algorithm to help determine what avatar the consciousness would be rebooted into.No accumulation of material within the simulation transfers to the consciousness in any form and thus cannot be rebooted nor contribute to the goal.A strong opponent or opposing force must be injected into the simulation soon after creation. That opponent cannot alter the program or operate outside the base simulation in any way or take away earned “spiritual” points that are recorded outside the base simulation. That opponent can confuse players and use illusion to redirect their attention and their goals. That opponent can reinforce the player’s belief that their simulated world is real and reward any player for such belief. That opponent can create rules within the simulation that do not govern the simulation but govern the perception of the players within it, including but limited to their perception of time, life, and physicality. Those rules may include a reward system that runs counter to the simulation’s reward system and intent.
Those rules may coopt and offer themselves as optional replacement for the immutable guidebook given to all players. That opponent can create a belief system that negates the guidebook and discourages the true goal of the simulation. The opponent cannot deny the existence of the Creator but can trick the players into believing that perceived negative aspects of the simulation are attributable to the Creator or the wrath of the Creator (i.e. hurricanes). The opponent wins by preventing players from reaching the true goal before time runs out.Clues cannot be altered, removed, or further hidden wherever placed and the system is designed to protect and preserve them. As the time limit approaches the Creator or the program has the right to reveal more of the clues and signs that were there all along but may have been better hidden.After a player has reincarnated through the entire simulation, he may be reincarnated into any time frame within the entire simulation until the simulation time limit is reached.Upon death there is a brief period where the consciousness is analyzed and cleansed/scanned for defects or corruptions. Occasionally, the consciousness can be rebooted into the same host body at the discretion of the program and/or Creator. If it is it is usually for a good reason. We call it a near-death experience.In order for the opponent to corrupt a player or group of players he must be invited in, though the opponent may use illusion and temptation to do so. An important point the Torah makes through the incident of the golden calf and Aaron.There is a certain level of allowable glitches in the system in order to be efficient and not waste resources trying for unnecessary perfection. This also allows awaking players to reinforce their burgeoning realization. If you are noticing them or realize things are not adding up, you are probably on the right path. Though the opponent may want to convince you that you are crazy or seeing things.The Creator, or operating program of the simulation, can inject non-player operatives into the simulation at will. These NPOs appear as any other player but are incorruptible by the opponent. That is not to say they are saints, only that whatever mission they have been assigned cannot be changed by the opponent. Those NPOs would not know that they are NPOs only that they would have a very high degree of suspicion that they have a mission to fulfill no matter what temptations and distractions they are bombarded with. This type of NPO has a higher-level consciousness and has voluntarily agreed to temporarily enter the base-simulation in order to help elevate others.
The Creator, or operating program of the simulation, can inject special temporary non-player operatives into the simulation at will that have special missions. These are of much higher-level consciousness and enter only briefly to redirect a player or event to counter an over aggressive opponent. There are tools and trigger mechanisms built into the simulation that can draw these special NPOs to a player. The opponent cannot interfere with these special NPOs but can create his own temporary pseudo special NPOs that serve as illusions in order to confuse players. These have no consciousness of their own.Players must be made aware that there is a time limit to the simulation though not explicitly so or what that time limit is, though it is not prohibited. The opponent may counter with false dates or manipulate the illusion of time. When being made aware of a time limit it is not disclosed to the players what that time limit actually means to them, to their conscious state, or to the simulation that they are probably not even aware that they are in.
Who is the Opponent?
So what about that Zero(0) concept? How does it play into all this, because it clearly exists now as a deeply ingrained part of our culture and civilization? Our world as we know it and our lives would come to an abrupt halt without it. We have built our entire technology system on the binary premise of Zero(0) and One (1) and we have inextricably harnessed ourselves to it.
Whether we believe ourselves in a simulation or not, in the last few years we