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I AM THE GAMEMASTER! The CREATOR'S ORIGINAL & ONLY! THESE ARE THE ONLY REAL RULES OF GOD'S GAME יהוה

Updated: Aug 18, 2019

KabbalahSecrets.com

Digging out the hidden codes and teaching of Kabbalah.Written By: Jeffrey Meiliken His Name Is Jeff MeiliKEN For ME!!...KenD...Ken Davis - Kenneth Ian Davis -יהוה

The Real Original Only Authentic Messiah Has Arrived (2019) IMDb Short Biography Film Video Movie!!


Everyone who knows me knows I do not play games. The reason why is I control the rules of the game I don't play. That's why God created me - the Original & Only Gameaster that can't be beat!


We listed some of the abnormal symmetry built into our solar system.

For anyone that has not been following this series from its inception, you can find the entire work here.


We even mentioned their relationship between the circle and the square.

What we neglected to mention was that since the area of the square circumscribed around a circle is 27.3 percent larger than the circle, then the perimeter of the square is also 27.3% larger than the circle, and since the moon is 27.3% the size of the earth, if a square were circumscribed around the earth, the moon’s circumference would precisely fill the difference in perimeter around the earth’s circumference. The moon would square the Earth.

We also did not mention that diameter of the Sun divided by the diameter of the Earth = 4 x 27.3; or that the aphelion of the Earth’s orbit around the Sun is also 4 x 27.3; or that Sun’s diameter divided by that of the Earth and Moon together is (Pi X 27.30); or that the gestation period of a human is 273 days. Moreover, we did not mention that the Earth’s volume is 260 billion cubic miles or at 333,000 times the Mass of the Earth, the Sun has 1,300,000 times the volume of the Earth. There is so much more, like the
difference between the Earth’s radius at the poles and at the equator being 13 miles; and the meridial circumference (pole to pole) of the Earth being 24,860 miles or 24,880 on average; and the furthest point into space because of the equatorial bulge is not Everest, but Mt Chimborazo at 35,828 ft, while the lowest place, Challenger Deep in the Mariana Trench is 36,200 ft, for a total of 72,028 ft.


We also did not explain that the sum of the Earth’s radius and the Moon’s radius together is exactly 7! or (7 x 6 x 5 x 4 x 3 x 2 x 1) = 5040 miles, or the Torah has 91 doubled words running through it and at the midpoint of them is the doubled word Darosh Darash (דרש דרש) each of numerical value 504 and that there are 50 words with a value of 504 in the Torah, split right down the middle at Darosh Darash.


Could the piling up of space dust, asteroids, and space debris really have formed itself into these precise and symmetric proportions. Please! The universe, without any intelligent help, decided to draw a square around the Earth and form the Moon so that it’s circumference would complete the square. Sure!


A better theory is that everything was intelligently designed to work out specifically as it did.  There are two obvious possible reasons for doing this: 1) laziness, or 2) the desire that said symmetrical dimensions be seen as proof of that very intelligent design. Efficiency is more likely than laziness and designed efficiency is a sign of designed intelligence in and of itself. That symmetry would be far more practical inside of a simulation program, especially if it had a typical game-like design. Beyond our inner solar system, the physics could be fuzzy and the data incomplete as no one would actually ever be exploring it and it would be irrelevant to beating the game.  To that end, we find that all the other solar systems discovered so far are fairly similar: similar size and types of planets bunched closely around their stars, which all are far more active and less hospitable than our star.


I think we are far beyond thinking of the Torah as a contrived history book.  Since we already know the Torah and Hebrew alphabet are far more than what is imaginable and do not fit the independently developed, isolated incubation evolutionary hypothesis, we need to look at other alternatives.  The problem with the strict atheist evolutionary theory that we are the first ever “advanced” life form and that this is the first iteration of the universe is that it does not explain the existence of the Torah or the Hebrew Alef-bet, or thousands of other artifacts and constructions giant and small found all over our planet, nor the symmetry of the solar system to a “man-made” counting system.


One alternative is that G-d as Creator is real and He is directly overseeing our incubation evolution and that He injected the Torah, etc. as a tool and codex for us and the Hebrew Alef-bet as a deciphering tool.  An alternative is that some other more advanced race is doing that on behest of the Creator.  Both of these alternatives would presuppose that the Creator has not yet figured out how to harness multi-dimensionality, time manipulation, hyperspace, or infinity. In other words, existence, relatively speaking, is in its infancy.  That is certainly possible, and very quaint. It is not very efficient either.


On the other side, having consciousness exist outside of a host body is very efficient and would occupy extremely little or virtually no space. Neither would a simulation that allowed billions of those conscious entities to interact.  We know humans are not very efficient, but the universe is.  Electrons flow very slowly, a couple inches an hour, yet their aura (electromagnetic radiation flows at the speed of light). If we had to relay on physical speed, once you pressed the on button of your flashlight, you would have to wait two hours for the light to come on.  Freed from our host bodies, our consciousness could also operate at the speed of light. That would indeed be much more efficient. This physical crucible is very slow, awkward, and cumbersome unless of course it is not real, unless it is an illusion, the construct for a simulation. Unlike multi-player internet-based video games—the forerunners of universal simulation—we cannot just remove our headsets or log out when we have had enough.  Until the simulation is concluded, the Creator of the simulation pulls the plug, or we beat the game, this world with all its flaws and inefficiencies is our reality.


How do we Beat the Game?


Let us say for arguments sake that our conscious selves are indeed locked into a simulation, somewhat similar to the Matrix without the harvesting, though that certainly is possible yet highly inefficient.  It could also be a voluntary avatar set-up where our plasmic consciousness is housed in human bodies for benevolent reasons of existential development.  It could also be a gigantic experiment like we do with petri dishes.  It could be a simulation within a simulation built upon ever more advanced civilizations.  Some of those civilizations may be angelic, as Kabbalah explains it, or by some name that cannot be translated into anything we could pronounce or even comprehend.  Given the relative ease to create
these simulations, there are probably billions of them in virtual existence, so while it is true we might be special, one of the few somewhat evolved civilizations that are not simulated, it is not likely. Remember, we are talking about a simulated physicality, not our conscious identities in whatever non-physical form they may be in.  Though we tend to view ourselves and especially one another by the sum of our physical attributes, our true identities our housed in our consciousness, what the slightly more awoken among us call our souls. If indeed we are special and physically real, we would still most probably exist either as a direct simulation of the Creator or just as a thought or dream in the mind of the Creator. Though given the vastness of the Creator’s abilities, mind, and infinite time, He probably would have come up with something better, and would not have had to do a redo with the Flood.


Regardless, the simulation is akin to a game, and we can infer the rules of the game from observing how it has been played for what we assume to be thousands of years. Ancient kabbalistic texts also disclose some of those same rules. These are in no particular order and are by no means all inclusive though less is more when it comes to rules. In any simulation game there needs to be an established goal for the Creator and for the player-participants with a way for those players to win or beat the system. There also needs to be a discernible decisive end.  Here goes:


The goal of our simulation game is to reach enlightenment, an enlightened state that extricates us from this simulated universe and advanced us to a higher-level simulation, called Binah (understanding) in kabbalistic terminology.Ending your own life results in rebooting into a lower level simulation.Dying results into rebooting (reincarnating) into the Earth or base-simulation with a different avatar.Certain memories are allowed to be attached to the consciousness substrate that gets rebooted. Whether the consciousness gets to choose, or the program chooses for them with the use of an algorithm, which may include a random component, is not known.Those memories are just shadows of the original ones and only get reinforced if they meet up with real-life simulated counterparts (i.e. the same or similar person or consciousness again).If those memories build, the program automatically allows them to be passed on in the next reboot (karma, tikkun).The memories can also be knowledge and get accumulated and reinforced through various iterations (incarnations).The Torah is a mandatory component as it contains an escape valve, is a guidebook, and also a rule book all in one.Clues must be built into the system to enable participants (players) to reach the goal.There is no limit to rebooting (incarnations) but a time limit must be imposed on the whole simulation so that resources are not wasted on improperly designed systems and so that too many entities do not get enlightened once a tipping point is achieved.A point system should be in place, rewarding the player by making it easier to reach their goal. These points would be invisible to the player within the simulation and only visible to the consciousness outside the simulation. These points would be used by the algorithm to help determine what avatar the consciousness would be rebooted into.No accumulation of material within the simulation transfers to the consciousness in any form and thus cannot be rebooted nor contribute to the goal.A strong opponent or opposing force must be injected into the simulation soon after creation. That opponent cannot alter the program or operate outside the base simulation in any way or take away earned “spiritual” points that are recorded outside the base simulation. That opponent can confuse players and use illusion to redirect their attention and their goals. That opponent can reinforce the player’s belief that their simulated world is real and reward any player for such belief. That opponent can create rules within the simulation that do not govern the simulation but govern the perception of the players within it, including but limited to their perception of time, life, and physicality. Those rules may include a reward system that runs counter to the simulation’s reward system and intent.


Those rules may coopt and offer themselves as optional replacement for the immutable guidebook given to all players. That opponent can create a belief system that negates the guidebook and discourages the true goal of the simulation.  The opponent cannot deny the existence of the Creator but can trick the players into believing that perceived negative aspects of the simulation are attributable to the Creator or the wrath of the Creator (i.e. hurricanes). The opponent wins by preventing players from reaching the true goal before time runs out.Clues cannot be altered, removed, or further hidden wherever placed and the system is designed to protect and preserve them. As the time limit approaches the Creator or the program has the right to reveal more of the clues and signs that were there all along but may have been better hidden.After a player has reincarnated through the entire simulation, he may be reincarnated into any time frame within the entire simulation until the simulation time limit is reached.Upon death there is a brief period where the consciousness is analyzed and cleansed/scanned for defects or corruptions. Occasionally, the consciousness can be rebooted into the same host body at the discretion of the program and/or Creator. If it is it is usually for a good reason. We call it a near-death experience.In order for the opponent to corrupt a player or group of players he must be invited in, though the opponent may use illusion and temptation to do so. An important point the Torah makes through the incident of the golden calf and Aaron.There is a certain level of allowable glitches in the system in order to be efficient and not waste resources trying for unnecessary perfection. This also allows awaking players to reinforce their burgeoning realization. If you are noticing them or realize things are not adding up, you are probably on the right path. Though the opponent may want to convince you that you are crazy or seeing things.The Creator, or operating program of the simulation, can inject non-player operatives into the simulation at will. These NPOs appear as any other player but are incorruptible by the opponent. That is not to say they are saints, only that whatever mission they have been assigned cannot be changed by the opponent. Those NPOs would not know that they are NPOs only that they would have a very high degree of suspicion that they have a mission to fulfill no matter what temptations and distractions they are bombarded with. This type of NPO has a higher-level consciousness and has voluntarily agreed to temporarily enter the base-simulation in order to help elevate others.


The Creator, or operating program of the simulation, can inject special temporary non-player operatives into the simulation at will that have special missions. These are of much higher-level consciousness and enter only briefly to redirect a player or event to counter an over aggressive opponent. There are tools and trigger mechanisms built into the simulation that can draw these special NPOs to a player. The opponent cannot interfere with these special NPOs but can create his own temporary pseudo special NPOs that serve as illusions in order to confuse players. These have no consciousness of their own.Players must be made aware that there is a time limit to the simulation though not explicitly so or what that time limit is, though it is not prohibited. The opponent may counter with false dates or manipulate the illusion of time. When being made aware of a time limit it is not disclosed to the players what that time limit actually means to them, to their conscious state, or to the simulation that they are probably not even aware that they are in.


Who is the Opponent?


So what about that Zero(0) concept? How does it play into all this, because it clearly exists now as a deeply ingrained part of our culture and civilization?  Our world as we know it and our lives would come to an abrupt halt without it.  We have built our entire technology system on the binary premise of Zero(0) and One (1) and we have inextricably harnessed ourselves to it.


Whether we believe ourselves in a simulation or not, in the last few years we